After putting out my first couple of crappy casino games to get a feel for Gideros I have started work on something more meaty.
On one of the layers there is alot changing per frame so I thought a Rendertarget as that layer would be better for a quick clear, the layer is a mixture of Matrix renders and Sprites.
However I am noticing there appears to be no anti-aliasing in a Rendertarget.
So question is two fold.
1) Did I choose the right thing or should I just do a Sprite layer with a clear routine ?
2) If Rendertarget was correct how can I get anti aliasing.
Comments
renderTarget is a heavy process, but it may be the only way to achieve some effects. Its resource consumption is related to the size of the area you render - for a "fog of war effect" I render a scaled down portion of screen and then scale it up to fill my screen, but it's not always an option (it depends on what you need to do ).
To enable anti-alias I think it should be enough to append "true" when you create it:
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https://deluxepixel.com
https://deluxepixel.com
Likes: antix, SinisterSoft