Release 2015.12 is finally out!Download:https://github.com/gideros/gideros/releases/tag/2015.12Changelog:Added Path2D class and example project
Added CFBundleName for MacOSX export
Added app category for MacOSX export
Fixed touch pressure scaling (values should be between 0 and 1)
Fixed iOS/Apple TV Macros affecting Alert dialogs and other stuff
Fixed JNI errors in notification and googleplay Android plugins
Fixed crash on exit
Fixed iOS notification plugin for iOS8+
Fixed Catching lua errors within event handlers for suspend/resume/resize
Fixed encryption working in bitcoded apps (ios, tvos)
Fixed Windows 10 crash on start
Fixed Windows 10 resizing issue
Studio console search results are displayed on contrasting color
Warning: provided luasocket lib for AppleTV in this release is wrong. A replacement lib can be found here:
http://hieroglyphe.net/gideros/libluasocket.a
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
i got that line cannot be textured though so a textured outline-less path cannot be antialiased in this case.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Texturing is not yet supported as far as I remember my own code...
Fragmenter - animated loop machine and IKONOMIKON - the memory game
1. in desktop player there is no registering of my wacom pen pressure at all.
2. in desktop export it is sort of random what is registered, but mostly 0. i attach an example where i pressed the pen like hell and still only sometimes did it register it above zero (the width corresponds to pressure).
3. android i could not test yet.
any ideas?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
And you want to say that your wacom does not work in player but works in export?
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0]
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Btw, can you point to that discussion with @tkhnoman player? I want to make sure his changes are integrated in the repo.
on my android tablet the pen is not working currently, so i cannot test, i will get a battery and let you know if that works fine.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
A few minor issues I noticed with the windows player:
1) The fill color was always white when drawing a rectangle clockwise but I could set the colour when drawing anti-clockwise (when I reversed all the vertices).
2) Using setConvex(true) I couldn't set the fill colour at all.
[This is also based on experience that pressure sensitivity above 4096 is kind of useless, so 10000 is high enough]
Not sure how the codes now, Gideros Player goes error since Qt changed to 5.5 for me, so i did not update at all since 2015.08
http://giderosmobile.com/forum/discussion/5870/new-desktop-api-test#Item_3
btw when i made my android pressure sensitivity plugin i've also sent an integer between 1-100 to gideros from java rather then sending the float value as i had problems with that.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
4.2038953929745e-045). After tweening the scale back to 1 the values get really inconsistent. I am creating a grid of identical cards that worked fine with images but return different height and width values with the 2Dpath.
Currently due to recent changes, ios uses different classes for dialogs, based on what ios version you have.
So what ios version are you using?
Fragmenter - animated loop machine and IKONOMIKON - the memory game