FixesFixed using Matrix in Shapes (
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Fixed directory problem for Mac (
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Fixed clipping children Sprites (
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Fixed Android resume problem (
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Fixed Box2d DebugDraw (
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Fixes for AdsInterface (
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Fixed PC desktop export should work on Mac (
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Fixed bundle Mac export template to PC (
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Fixed Skewing using Matrices (
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Fixed Gmedia building for desktop (
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Fixed OSX keys (
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Fixed gdrbridge for OSX (
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AdditionsAdded XMP support (
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Added Ctrl, Alt, Esc, Tab keys (
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Controller plugin update (
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Added setKeepAwake for Desktop (
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Send project to multiple devices (
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Plain Win32 export (without QT) (
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Add ability to set near clipping plane in 3D(
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Desktop export removed player's networking part (
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Added new Object methods as getClass, getBaseClass and isInstanceOf (
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Gideros Desktop player does not show error dialogs, only exported app does (
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Gideros Studio output is now detachable (
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https://github.com/gideros/gideros/releases/tag/2015.09Just trying out different formats of publishing release note
Comments
Oh, and you may wonder what is XMP. It is a library to play trakkers: .MOD, .S3M, .XM and .IT sound modules are now supported.
Likes: pie
Likes: john26, hgy29
Once you've exported, you can launch win32.exe but you should also try running from the command line like this
win32 1
win32 2
Adding a command line argument this way uses the VSYNC facility rather than window timer messages (which happens if you launch with no argument). Whatever value you use is passed to your graphics card: "1" normally means 60 fps and "2" is 30 fps but please let me know how you get on!
Eventually win32 may take over as the main Windows Desktop export, but it needs to mature first. At the moment I want to see how it does with real games and apps you have developed.
Likes: pie
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://deluxepixel.com
Something new to monetize with Ads our free apps in store windows/windowsphone?
Likes: keszegh, MikeHart, talis
https://deluxepixel.com
It looks like the same issue as @tkhnoman, but may not be... Win XP is quite old though, perhaps newest versions of QT dropped support for it. I will check for any info about this.
However why do you still to refer to 2014.1 as a reference ? previous version was 2015.8
Likes: talis
IAB on iOS seem to behave strangely, however.
This code causes an unnecessary authentication:
I've added these issues here: https://github.com/gideros/gideros/issues/151
But of course it doesn't help much knowing it used to work more than a year ago, better knowing which was the most recent working version so as to spot any differences that would explain the issue...
Likes: SinisterSoft
But still you could try previous version (2015.08) because it used QT 5.4 and new one uses QT5.5 maybe there's a difference
So probably something changed on iOS part.
It would be really great if someone who uses OSX daily would take over OSX and iOS parts, because none of us on the core team are OSX users and I don't even publish for iOS anymore.
The best bet for now is to look ant some new ios iap implementation codes and compare with iab interface code trying to spot the differences. If spot any differences but don't know how to fix, post on github, so that information won't dissappear
If I will have time to check this weekend, I'll do it, but I can't promise anything now (I have a baby on the way that is supposed to be born someday next week, so I will have even less time after that, sorry)
@ar2rsawseen, good luck with delivery! And the IAB too if things take longer than expected with the baby. Will have a look at the XCode APIs too, although it's all a little bit like magic to me.
http://giderosmobile.com/forum/discussion/5985/iab-in-ios-8
When you have time, please test your games/apps using the new win32 export. I'd like to know
(a) if it works and
(b) do you prefer win32 to the existing Windows Desktop export?
This feedback is very important as it will influence how we develop the win32 export target in future and whether it will become the standard Windows Desktop export.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: john26
I already prefer it to the normal export btw!
Likes: john26
https://deluxepixel.com
It only supports single touch for me (just Left Mouse button works on windows 7, no wheel and other buttons).
I personally like the 1/3 file size, if there is no other issue developing this one, I would go for it.
I like having the command prompt as an output window: if you're planning to remove it (which is, I suppose in the final release, please leave it as an option to flag somewhere, because it may be useful to test on different laptops).
thank you
Likes: john26
win32 1
It will then use VSYNC for screen updates which may be smoother. If you run just
win32
or double click on win32.exe it uses Windows timer messages.
Please comment on which is smoother for you?
Yes, you are right, it only supports left mouse. I will need to add other mouse buttons, wheel etc. (I forgot about those). It also lacks AlertDialog, TextInputDialog and UrlLoader, so there are certainly more features to add. By next release it should be feature complete so will become a beta version.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
As you can see, win32 does not currently pay attention to application:setFps. This is another thing I need to add to make it feature complete.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I'm using it ti test my new game because new gideros player doesn't work on WinXP, but new export works fine!
Likes: john26
I run it from the command prompt:
It seems that I get the smoothest performance running win32.exe without parameters.
55 to 64 fps and a visible smoothness.
with parameter 1 it stays between 46 to 55 fps: not as smooth as the first one because of some slight lag here and there.
with parameter 2 it stays at 28/30 fps, worst visual performance of the 3 options, but I can't say it "lags": it's a bit in stop-motion
I had an issue with sound twice, but I can't reproduce it:
sometimes when I close the win32 (noQt) window with the microsoft X and then restart the game, the sound is missing. Every sound, wav and mp3, like there is no speaker.
closing and restarting the app fixes it.
Thanks for your efforts
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975