is that hard to implement? in any case it's a feature request/idea for core developers.
i would use it for my real-time animating/drawing app e.g., in one window (on a laptop screen) there are the buttons while on another window (on a second screen projected) only the drawing area appears.
thanks
Comments
There is a lot of work involved though, so I don't believe something like that will make his way into gideros before some time, unless someone really wants to do it...
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
maybe in any case no particular small feature by itself is important enough to attract enough backers, but a proper list of small features might do that and this can be among them.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Here's what we do for free:
1) Make Gideros code available open source without restriction
2) Produce binary releases which are thoroughly tested
3) add minor new features when we have time
4) Incorporate pull requests users send
Here's what we charge for (through crowdfunding etc)
1) Adding major new features
What counts as a major feature? It's not set in stone but new export targets are normally major and a widget library is another example.
But of course users can add features themselves to the source code and send us a pull request, if they wish, so that we can incorporate these into the official code.
Likes: keszegh
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
The last change was on July 17th.
Here is the Gideros code that is used to make that demo:
Likes: hgy29, keszegh
https://deluxepixel.com
the gui makes me happy.
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
e.g. http://haxeui.org/ seems to be capable, although i never tried it. or wxwidgets?
then we would have better options for gui editors etc. if we are not separated from the rest of the world. like css/xml skinning/editing would be useful.
all in all i have no real knowledge, and probably you did not start it without thinking beforehand, so i'm just wondering what's the plan.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
The idea is to get a set of GUI objects working that are drawn as quickly as possible so they are great for games (as well as normal apps). That is why the windows and/or gadgets are created as sprites - so you can use also use Gideros sprite commands to manipulate them. You could even use different pixel shaders, etc.
Something to 'import' layouts from a gui editor should also be possible. The code will be open source.
https://deluxepixel.com