Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
It's interesting to see Apple has finally taken the plunge and made Apple TV into a gaming system. It's surprising it took so long to do this: they could have upgraded Apple TV to a games console (running iOS) as far back as 2009-10 but stubbornly resisted, keeping Apple TV as a "hobby project". They are now years behind Android games consoles such as Ouya and Amazon's Fire TV. Whether Apple TV games will become successful is hard to say. A bunch of fairly simple, touch-first games designed for iPhones may not compete with Xbox and Playstation. There seems to be no evidence Apple will enforce quality control or prevent a race to the bottom on TVOS.
If Apple does go head to head with Xbox etc, iOS devs may have to change their marketing strategy as I doubt "serious" gamers will tolerate endless adverts, IAP etc.
I'm also a bit disappointed the game controller that comes in the box looks just like a simplified TV remote control. Will this be enough for most gamers? Third party game controllers are available but the SteelSeries Nimbus is not very beautiful or distinctive and has no Apple branding. I doubt Steve Jobs would have allowed this.
It's a bit rubbish, but they will sell millions of them. Having the controller lib as standard will help with universal apps.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Congratulations getting this set up. I have just backed the Kickstarter and hope everyone else will give generously :-) HTML5 will make Gideros awesome!
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Many thanks to the first backers of the project, you have certainly understood the advantages of HML5 target.
Because HTML5 export is not just about browsers. One could argue that desktop exports serve the same purpose, but what about not yet supported platforms that do have a decent web-browser ?
With HTML5, Gideros games will be accessible from Linux!
Plus a few Smart TVs may be able to run Gideros games too. Samsung Smart TV SDK 5.0 already include the main requirement for Gideros HTML5: the availability of WebGL. I bet other companies in the smart TV area will soon offer similar features. As more and more apps will rely on advanced HTML5 features, browsers will have to catch up!
IMHO, HTML5 is really a must have export option, many people on this forum complained about the lack of HTML5 export in Gideros in the past.
HTML5 is the missing target to bridge the gap between mobile games and desktop games, especially facebook games.
Certainly worth a small contribution, don't you think ?
Remember the money will not be taken from your account until the Kickstarter completes and only if it reaches the target. So in principle no need for delay... ;-)
After some researchs, I finally found out that I could add Facebook support and Google AdSense integration into the HTML5 Kickstarter. So I will! With these two plugins, your HTML5 apps will become social and will increase your revenues!
I hope this will decide more people to back the project Only three weeks left!
Oh, and thanks to @john26, Nebula Retro HTML5 version is now playable with keyboard: left/right keys to move and ctrl key to jump.
Guys, this is just amazing. Nebula Retro runs at full 60fps at full screen resolution in HTML5! (tested on Firefox) And that's with streaming MP3 music playing as well!
I don't think any other game engine could match this performance in HTML (most of them couldn't match it in native export!)
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Things I progressing pretty well indeed, graphics are mostly OK (need to check more 3D stuff), Audio is ok, except that some browser don't cope with low bitrate WAV (I'll need to add a resampler within Gideros), Mouse/Keyboard work well, and well it mostly works all in all, better say what doesn't work yet: - URLLoader (working on it right now) - TextInputDialog/AlertDialog (non implemented) - Only a few plugins ported (bit,json, luasocket on the way but it'll need some investigation and in the end it won't be able to communicate the usual way because of browser environment restrictions. It should use websockets) - Need to deal with portrait/landscape relative to browser window, its not yet clear in my mind how it should behave.
@hgy29 For TextInput/Alert Dialogs you can try to use javascript prompt/confirm/alert dialogs as a start
about Lua socket, then I think there is no point on trying to achieve that. Websockets are basically tcp emulation upon HTTP requests (because that is all what browser can do). There will be no udp, no discovery, no multicasting, and app could only be client and not the server, so nothing good there
@john26: As one who has pledged already and gotten the email about to pledge or pledge more, I was kinda irritated today. Maybe you can filter next time who has pledged already.
After rereading the email over and over again, I don't like its wording at all.
Gideros was given from Atilim to the community to work on it and it was given for free. It is a great gift. Back in the days others and i have worked as parts of this community on things. And we gave it to the community for FREE.
If money is now what drives you guys, then maybe you should create a commercial thing out of it.
@MikeHart, don't be offended, i also agree that the email is a bit harsh, for me it also sounds like a threat, but i guess @john26 just wants it very much to happen, and the chance is getting smaller evidently. don't forget that the email is not written by the initiator of the kickstarter (and does not necessarily reflect his opinion), otherwise i would probably agree with you. so good luck with the kickstarter!
Comments
https://deluxepixel.com
If Apple does go head to head with Xbox etc, iOS devs may have to change their marketing strategy as I doubt "serious" gamers will tolerate endless adverts, IAP etc.
I'm also a bit disappointed the game controller that comes in the box looks just like a simplified TV remote control. Will this be enough for most gamers? Third party game controllers are available but the SteelSeries Nimbus is not very beautiful or distinctive and has no Apple branding. I doubt Steve Jobs would have allowed this.
Some interesting analysis:
http://fortune.com/2015/09/14/apple-tv-gaming/
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://deluxepixel.com
The kickstarter is now live at Gideros for the Web.
Many thanks for your interest and your support! Although Gideros is free, it couldn't live without you all
Nicolas
Likes: vitalitymobile, john26
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: john26
https://deluxepixel.com
Because HTML5 export is not just about browsers. One could argue that desktop exports serve the same purpose, but what about not yet supported platforms that do have a decent web-browser ?
With HTML5, Gideros games will be accessible from Linux!
Plus a few Smart TVs may be able to run Gideros games too. Samsung Smart TV SDK 5.0 already include the main requirement for Gideros HTML5: the availability of WebGL. I bet other companies in the smart TV area will soon offer similar features. As more and more apps will rely on advanced HTML5 features, browsers will have to catch up!
IMHO, HTML5 is really a must have export option, many people on this forum complained about the lack of HTML5 export in Gideros in the past.
HTML5 is the missing target to bridge the gap between mobile games and desktop games, especially facebook games.
Certainly worth a small contribution, don't you think ?
Likes: ar2rsawseen, totebo, john26, pie, yubaro, SinisterSoft, n1cke
Likes: john26, hgy29
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I hope this will decide more people to back the project
Only three weeks left!
Oh, and thanks to @john26, Nebula Retro HTML5 version is now playable with keyboard: left/right keys to move and ctrl key to jump.
http://apps.giderosmobile.com/nebularetro/
Likes: pie, SinisterSoft, john26
I don't think any other game engine could match this performance in HTML (most of them couldn't match it in native export!)
Likes: pie, SinisterSoft, Tom2012
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Thanks and good luck!
Likes: john26, hgy29, SinisterSoft
Come on, let's get this show on the road!
Likes: SinisterSoft
Likes: john26, hgy29
Likes: john26
Forza Gideros!
Likes: john26, luyimoon
hope you make the target.
Likes: hgy29
I will definitely contribute to this!
HTML5 + Gideros would be awesome!!
You can make money from your games off the web (selling licences etc.) to supplement your app income. The potential here is huge.
I really hope you reach the target and this feature doesn't get forgotten.
Likes: SinisterSoft
Likes: SinisterSoft, hgy29
Likes: hgy29, john26, pie, ar2rsawseen, SinisterSoft
Any news on progress so far or are you going to wait and see how the funding goes?
Likes: SinisterSoft
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
- URLLoader (working on it right now)
- TextInputDialog/AlertDialog (non implemented)
- Only a few plugins ported (bit,json, luasocket on the way but it'll need some investigation and in the end it won't be able to communicate the usual way because of browser environment restrictions. It should use websockets)
- Need to deal with portrait/landscape relative to browser window, its not yet clear in my mind how it should behave.
To get an idea about what is done now, look at @totebo's game on miniclip: http://www.miniclip.com/games/no-brakes
Likes: SinisterSoft
about Lua socket, then I think there is no point on trying to achieve that. Websockets are basically tcp emulation upon HTTP requests (because that is all what browser can do). There will be no udp, no discovery, no multicasting, and app could only be client and not the server, so nothing good there
Gideros was given from Atilim to the community to work on it and it was given for free. It is a great gift. Back in the days others and i have worked as parts of this community on things. And we gave it to the community for FREE.
If money is now what drives you guys, then maybe you should create a commercial thing out of it.
so good luck with the kickstarter!
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game