Hi, I really like the new shaders option but I am a total beginner with lack of knowledge in C (which as I understood is the basic syntax to write shaders).
There are many tutorials online on how to write shaders and many shaders available to download (maybe worth looking at to better understand how they work).
My questions are:
Do you know a good resource to start from? I'd like to save some googling time without reading hundreds of websites
Is any shader compatible with gideros? (There are many hlsl shaders from nvidia website for example)
Thank you
Comments
The hardest part will probably be to correctly declare the shader in lua so that Gideros can provide the data your shader require. Bear in mind that you may need to versions of the same shader: HLSL version for WinRT, and GLSL for Win32,Android and iOS. Also when writing GLSL, always use the ES syntax (with precision qualifiers).
I believe it will be easier to start by modifying existing shader examples provided in Gideros sample codes, to learn how it works.
http://www.snakehillgames.com/spritelamp/
(it's now on sale on humble bundle that's how i've found it)
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
btw the bloom example is not opening for me.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: GiderosFan, keszegh
https://deluxepixel.com
https://www.packtpub.com/packt/offers/free-learning
i don't know if it applies to gideros shaders too, but should be useful, so i thought i will share the info.
Likes: antix, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game