Fixed 3D-Env example
Fixed ImageLoader example
Added WindowWidth and WindowHeight dimensions in Project property for Desktop exports initial windows dimensions
Added Application:getDeviceName to get user friendly device name
Added Event.MOUSE_WHEEL for mouse wheel scroll events on desktop
Added Studio saves separate export paths for each platform
Added Ctr+P in Gideros Studio toggles between localhost and IP setting
Added Ctrl+E shortcut to export
Added Ctrl+Shift+X shortcut to clear output
Added ability to search console output in Studio
Gideros Players are now discoverable in Gideros Studio automatically and available through dropdown
50+ level backers will be able to test desktop and windows phone exports with this release, stay tuned for update
https://github.com/gideros/gideros/releases/tag/2015.04.26
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https://deluxepixel.com
My head almost exploded yesterday trying to wrap it around all that stuff
but it seems we will provide the first version in really alpha stage, without those stuffs figured out completely yet, so you could help make right decisions
Likes: hgy29, MobAmuse, SinisterSoft, pie
but i can imagine that it's hard to get a good combination of the possibilities.
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Does it support encryption of code files and asset files on exporting iOS project yet?
To try out, export then take a look at the lua file in assets. See if it's in plain text or not.
Likes: MobAmuse
https://deluxepixel.com
https://deluxepixel.com
Likes: MobAmuse
https://deluxepixel.com
@SinisterSoft have you noticed any problems also?
https://deluxepixel.com
Cause for me Gideros always states "No template found".
Likes: SinisterSoft, MikeHart
https://deluxepixel.com
The 2015.04.26 is ready to export Windows Phone, Windows Store, Windows Desktop and Mac Desktop apps. However, in accordance with the Kickstarter rewards only backers who pledged £50 or more will receive this new functionality. We will give backers the new export capability by sending additional template files by email. We plan to do this by the end of this week.
The Windows Store/Phone templates are ready for beta (there are a few known limitations like setting sound pitch but we will spell these out)
We are currently finishing off the desktop output as there are some issues with resizing overlapping windows, full screen etc.
In addition I can reveal we have written a Gideros Player for Windows Phone. You can install this on your phone and run apps directly from Gideros Studio just like for iOS and Android. So we will send this app to backers as well. (You can sideload the app directly onto your Windows Phone, no need to recompile manually)
Likes: SinisterSoft, MikeHart
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
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Issue: iOS export code and asset encryption not working.
Tested v2015.04.26 today regards this and it does not work.
Only plain Lua code files work not encrypted ones on iOS export.
Crashes on first line of encrypted code in xCode.
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Just to be clear, the code and assets encrypt OK but the Gideros iOS libs cannot decode them on run it seems unless they are supplied unencrypted.
This has not worked since Gideros went 64bit on iOS.
Likes: SinisterSoft
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Likes: MobAmuse
https://deluxepixel.com
my app is in portrait mode, and i want it to be exported laying down, i.e. with landscape orientation (orientation change is handled within my app manually). this works fine:
i set the gideros win player to landscape left and add application:setFullScreen(true) and run the project, then it works as expected.
but i cannot do the same for an exported win exe, as this messes up everything:
add application:setFullScreen(true) and export a windows executable.
is there a way to say to the exported project when exporting that it should be in 'landscale left' orientation?
i tried adding application:setOrientation(Application.LANDSCAPE_LEFT) to my app but that of course messes up everything as then not the 'player' is rotated but the app.
what should i do? i think the solution would be an option when exporting to say what should be the orientation of the desktop exe be (similarly autoscale etc modes could be configured, basically all the options of the player in which my app will run).
thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
On export app, by default hardware orientation is portrait.
I suggested to set orientation you use in your project settings as hardware orientation for export, but I don't know if that has been done or not, been sick for couple of last days
and get better
Fragmenter - animated loop machine and IKONOMIKON - the memory game
And also you need to restart Gideros Studio after doing so on Mac
Likes: MobAmuse
If you encrypt code or assets on export then the exported run time app breaks. Scary having raw Lua code available in the end user archive of course.
I think encryption needs to be the next port of call, as without it it kinda renders Gideros too open to use in reality as it is.
Bytecode should also come back on the next release for everything except iOS as I spotted the problem line and John said he would sort it.
In the meantime if you export an Android version - then copy the .lua files from that over the Win32 or OSX Lua files (you will have to remove the extra extension) then they will work and won't be source code.
imho the move to LuaJIT 'edge' (as bytecode works on iOS) should be fast as anyone who can reverse the XOR encryption (pretty easy) can get access to the source code via the iOS version.
Likes: MobAmuse
https://deluxepixel.com