Hi,
I have completed my game on Android. Now developing for iOS.
After exporting the game onto IOS, I opened my xcode to open the subsequent project file.
I was able to hear but unable to see the screen (black screen).
I made a check with my previous versions (working on iOS), I realise the following had changed.
- libgideros.a
- project.pbxproj
- IPHONEOS_DEPLOYMENT_TARGET = 5.0;
+ IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = "$(ARCHS_STANDARD)";
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
+ CLANG_ENABLE_MODULES = YES;
properties.bin
Comments
And yes. I used a clean export from the current Gideros.
I downloaded 3 versions of Gideros.
Gideros 2014.01
Gideros 2014.10
Gideros 2015.04.08
Both Gideros 2014.10 and 2015.04 is able to export the iOS code. However it has a blank screen. However the Gideros player only shows 1/4 of the original size.
I have been building my game on the 2014.01 version for Android. After exporting to iOS, the Xcode is unable to build.
timeScope= luaL_checktimescope(L, 3);
Error: Assigning to GKLeaderBoardTimeScope
Any idea how to resolve?
Any version will do. Now unable to export to xcode successfully after many attempts.
need to understand what issue you are having, so what xcode version are you using, on which device you are trying, what ios version does the device have?
To fix problem with gamekit, you can either remove it if you don't use it or apply this fix:
https://github.com/gideros/giderosplugins/commit/bbf029c78d2ebf5f888d6e91dca6e437a471eae1
Using the version of Gideros which I am able to port to android, after porting to IOS, i got some errors when porting.
Even after applying the fix, I have these errrors:
Undefined symbols for architecture x86_64:
"GReferenced::unref()", referenced from:
destruct(lua_State*) in gamekit.o
destruct(lua_State*) in iad.o
destruct(lua_State*) in storekit.o
"GEventDispatcherProxy::GEventDispatcherProxy(GProxy::GType)", referenced from:
GGameKit::GGameKit(lua_State*) in gamekit.o
Banner::Banner(lua_State*, int, int) in iad.o
StoreKit::StoreKit(lua_State*) in storekit.o
"GEventDispatcherProxy::~GEventDispatcherProxy()", referenced from:
GGameKit::GGameKit(lua_State*) in gamekit.o
GGameKit::~GGameKit() in gamekit.o
How do I remove gamekit?
I do not need gamekit
https://github.com/gideros/gideros/releases/tag/2015.03.05
I repost another question I have on another thread.