Michael and Mike want to do this in their game=> Imagine a cave area. The character is roaming around, carries a torch with him. We only want the area that is lit up by the torch to be visible. How can we do this in Gideros?
Around 20 seconds where you see the creatures and only a circle area aroudn them is visible. Something like this. Not a dynamic 3d light like they show later on.
looks very nice. That helsings fire is similar to something I thought about a while back. Nice to see it may be possible to develop that idea. hmmm. Lots more to think about.
the video above is from http://www.iforce2d.net and using a software called RUBE available on the same site.
@Atilim, is raytracing an extension to Box2D or part of? If it is part of, then do you think it would be possible to flick that switch to have the wrapper around it?
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https://www.google.com/search?q=gem+miner&hl=en&client=firefox-a&hs=yFI&rls=org.mozilla:de:official&prmd=imvnsa&source=lnms&tbm=isch&ei=xwBET9qFGsiM4gSWk-XzDw&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CBMQ_AUoAQ&biw=1523&bih=1000
Will have to try out your method atilim.
Mike
http://www.sharksoupstudios.com
@Atilim, is raytracing an extension to Box2D or part of? If it is part of, then do you think it would be possible to flick that switch to have the wrapper around it?
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://docs.giderosmobile.com/reference/physics/b2World/rayCast
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