I've exported my game for Android project with "Encrypt code files" and "Encrypt asset files" option. After follow the steps to generate an APK file. This file got an error on a real device:
Gideros_Java : java.io.FileNotFoundException: assets/images/bullet.png
Gideros_Java : java.io.FileNotFoundException: assets/images/tank.png
... ( this happens for all my images inside my texture file)
For example i call the image with this command :
bmp_tank = Bitmap.new( pack:getTextureRegion("tank.png") )
Texture file is called with:
pack = TexturePack.new( "images/packImages.txt", "images/packImages.png" )
And my texture file is placed on:
images/packImages.png, packImages.txt (Gideros project)
assets/assets/images/packImages.png, packImages.txt (Android project exported)
This project was built on old version from 2012 maybe. With actual version i got this glitch. It seems something easy, any idea? .
Comments
But if you look in apk or exported eclipse project, does the files as assets/images/bullet.png and assets/images/tank.png are actually there?
The only thing that comes to mind is this one for now:
http://members.giderosmobile.com/knowledgebase.php?action=displayarticle&id=32
This is the execution Log:
This line says:
Did you enter IP address in the studio and pressed play to launch the game on device?
It seems old version from 2012 doesn't work properly with 2014 Gideros.