@ar2rsaween Good point, made the App Store link a little more noticeable. I'll do a better job once I'm back from vacation in Europe... iPad + HTML editing = not good.
@jdbc That's the next step... Hopefully in a week or two.
Currently, China represents about 70% of downloads which was unexpected. iAd is getting hit with around 6000 request a day; only problem is, iAd is not supported in China : - (
This Wednesday I'll be rolling out an update with China localization + Admob support, refreshed graphics, bug fixes and better analytics.
Once I get the polish to where it needs to be, I'll put together some PR in hopes to capture a larger North American audience.
The most positive take-away at this point is that my targeted audience is inline with actual audience:
Casual gamers ages 14 to 32, with 49% male & 51% female.
@phongtt That German review was organic. After seeing the download numbers from Germany in iTunes Connect, I became suspicious and googled the app name and found the review. That being said, there was not cost on my end.
Hey all, weseewe is featured in 'Best New Games' section of China AppStore. Current rankings are:
#7 in Arcade Games #11 in Action Games #27 in Games #107 in Apps
I pulled an all-nighter yesterday and completed version 1.1 which includes:
- Overhauled UI - New graphics - Player animations - Bug fixes - Admob banner where iAd not supported (maybe capture a little revenue from China)
Android:
Just grabbed a Nexus 7 yesterday to finish up Android version. First Android test ran perfectly. Once adMob and Gamer Circle are up, I'll submit to Google Play & Amazon.
@eezing It seems like when you die the sound playback speed is actually slower. Changing the pitch like in your example doesn't change the speed of the sound does it?
Edit: NVM. I should have just tried it out first. Guess it does.
Comments
Good point, made the App Store link a little more noticeable. I'll do a better job once I'm back from vacation in Europe... iPad + HTML editing = not good.
@jdbc
That's the next step... Hopefully in a week or two.
The following article in Germany gave a very positive review and was responsible for a few thousand downloads a couple days ago:
http://www.appgefahren.de/weseewe-iphone-ipad-test-100245.html
Currently, China represents about 70% of downloads which was unexpected. iAd is getting hit with around 6000 request a day; only problem is, iAd is not supported in China : - (
This Wednesday I'll be rolling out an update with China localization + Admob support, refreshed graphics, bug fixes and better analytics.
Once I get the polish to where it needs to be, I'll put together some PR in hopes to capture a larger North American audience.
The most positive take-away at this point is that my targeted audience is inline with actual audience:
Casual gamers ages 14 to 32, with 49% male & 51% female.
So far it's been a fun little concept project.
Likes: ar2rsawseen, phongtt
I was contacted by a company named iPlayJoy. Anyone know about it? How is it? I googled a bit and don't seem to see much impression about it.
@eezing : did you use the paid service of that Germany site, or do they offer free review? Thanks
I have a question, how did you get that slow down effect on the music? Nice tune, by the way.
That German review was organic. After seeing the download numbers from Germany in iTunes Connect, I became suspicious and googled the app name and found the review. That being said, there was not cost on my end.
@Disciple
Hey thanks, I appreciate that!
The music slow down effect code example:
Likes: Disciple
iOS:
Hey all, weseewe is featured in 'Best New Games' section of China AppStore. Current rankings are:
#7 in Arcade Games
#11 in Action Games
#27 in Games
#107 in Apps
I pulled an all-nighter yesterday and completed version 1.1 which includes:
- Overhauled UI
- New graphics
- Player animations
- Bug fixes
- Admob banner where iAd not supported (maybe capture a little revenue from China)
Android:
Just grabbed a Nexus 7 yesterday to finish up Android version. First Android test ran perfectly. Once adMob and Gamer Circle are up, I'll submit to Google Play & Amazon.
Thanks!
Edit: NVM. I should have just tried it out first. Guess it does.
I have a crash on start from admob plugin: got the game working offline (wifi off).
With current release I'd say I can reproduce it anytime I start it and I am connected, see attachment:
Does these "android generated crash report" reach the developer if I send them or just reach google?
Hey, thanks for the heads up! Yep, I'm seeing the reports in my Google Play Dev account. I'll get this checked out. Thanks a bunch!