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Thread : Crashed: com.apple.main-thread 0 libsystem_kernel.dylib 0x3ac241fc __pthread_kill + 8 1 libsystem_pthread.dylib 0x3ac8ba53 pthread_kill + 58 2 libsystem_c.dylib 0x3abd502d abort + 76 3 libsystem_malloc.dylib 0x3ac4bd31 szone_size 4 MyApp 0x00239a5f __gl_meshDeleteMesh (mesh.c:717) 5 MyApp 0x0023cf6d internal_gluTessEndPolygon (tess.c:594) 6 MyApp 0x0022ab9f Tesselator::tesselate(std::__1::vector<std::__1::vector<Point2<float>, std::__1::allocator<Point2<float> > >, std::__1::allocator<std::__1::vector<Point2<float>, std::__1::allocator<Point2<float> > > > > const&, bool) (shape.cpp:51) 7 MyApp 0x0022a2ad createGraphicsBase(std::__1::vector<std::__1::vector<Point2<float>, std::__1::allocator<Point2<float> > >, std::__1::allocator<std::__1::vector<Point2<float>, std::__1::allocator<Point2<float> > > > > const&, GraphicsBase&, bool, bool, float, float, Matrix const*) (shape.cpp:136) 8 MyApp 0x0022a061 Shape::endPath() (shape.cpp:235) 9 MyApp 0x00258aa3 ShapeBinder::endPath(lua_State*) (shapebinder.cpp:186) 10 MyApp 0x003062a7 luaD_precall (ldo.c:319) 11 MyApp 0x00306b59 luaV_execute (lvm.c:587) 12 MyApp 0x00303b0f luaD_call (ldo.c:377) 13 MyApp 0x00303aab lua_call (lapi.c:782) 14 MyApp 0x00251c39 eventClosureWithData(lua_State*) (eventdispatcherbinder.cpp:902) 15 MyApp 0x003062a7 luaD_precall (ldo.c:319) 16 MyApp 0x00303b05 luaD_call (ldo.c:376) 17 MyApp 0x00303aab lua_call (lapi.c:782) 18 MyApp 0x00252f7d PushEventVisitor::visit(TimerEvent*) (eventdispatcherbinder.cpp:530) 19 MyApp 0x0025175d CppLuaBridge::luaEvent(LuaEvent*) (eventdispatcherbinder.cpp:809) 20 MyApp 0x0021e8e7 EventDispatcher::dispatchEvent(Event*) (vector:203) 21 MyApp 0x00235a99 TimerContainer::tick() (timercontainer.cpp:84) 22 MyApp 0x0021cc7b Application::enterFrame() (application.cpp:124) 23 MyApp 0x00255f6f enterFrame(lua_State*) (luaapplication.cpp:836) 24 MyApp 0x003062a7 luaD_precall (ldo.c:319) 25 MyApp 0x00303b05 luaD_call (ldo.c:376) 26 MyApp 0x00305ef7 luaD_rawrunprotected (ldo.c:116) 27 MyApp 0x00303bb7 luaD_pcall (ldo.c:463) 28 MyApp 0x00303b73 lua_pcall (lapi.c:821) 29 MyApp 0x002753a9 lua_pcall_traceback (luautil.cpp:172) 30 MyApp 0x00255af7 LuaApplication::enterFrame(GStatus*) (luaapplication.cpp:870) 31 MyApp 0x002654bd ApplicationManager::drawFrame() (giderosapi.mm:839) 32 QuartzCore 0x327d8043 CA::Display::DisplayLinkItem::dispatch() + 98 33 QuartzCore 0x327d7ded CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 344 34 IOMobileFramebuffer 0x3540076d IOMobileFramebufferVsyncNotifyFunc + 104 35 IOKit 0x3105ce6d IODispatchCalloutFromCFMessage + 248 36 CoreFoundation 0x3033ab89 __CFMachPortPerform + 136 37 CoreFoundation 0x3034577f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34 38 CoreFoundation 0x3034571b __CFRunLoopDoSource1 + 346 39 CoreFoundation 0x30343ee7 __CFRunLoopRun + 1406 40 CoreFoundation 0x302ae541 CFRunLoopRunSpecific + 524 41 CoreFoundation 0x302ae323 CFRunLoopRunInMode + 106 42 GraphicsServices 0x34fe52eb GSEventRunModal + 138 43 UIKit 0x32b651e5 UIApplicationMain + 1136 44 MyApp 0x000f0a87 main (main.m:12) |
Comments
It seems the crash occures on Shape:endPath() so maybe there is some problem with drawing mechanism, and you found an occurance when this happens
https://deluxepixel.com