Hi,
Will you implement bluetooth functionality in Gideros SDK?
The game I'm making is inspired from a traditional game which is played with paper and pens with one or two players.
Currently it has a VS. mode in which it splits the screen into halves for 2 players to play against each other, thus for now it's only feasible for big-screen devices such as iPad.
I think that making it support peer-2-peer connection with bluetooth (or wifi) is very interesting, a lot more fun for players, as well as being able to support small-screen devices.
Thanks.
Comments
There's a nice introduction to plugins here:
http://giderosmobile.com/DevCenter/index.php/Gideros_plugins
Since BT support is included in GameKit, and we have opensourced GameKit plugin with beta7, you can extend, modify and use this code to meet your needs.
Another thing is that, you may be willing to integrate UIKit, which @mikehart is working on currently. You might want to get help from him directly.
Gorkem
I'm aware of the plugin system although I haven't checked it out yet.
Honestly I don't have much experience with iOS sdk and Obj-C (besides time constraint), that's why I wished for some baked solution
Likes: pie
thank you
why do you think it would not be suitable for games?
I was thinking about a Unite framework "extension" to allow bluetooth multiplayer, but I need to access bluetooth on devices and that's far out of my skill set
Or do you mean for comms between devices?
https://deluxepixel.com
I never tried controller lib, do you think it's possibile to edit the lib to achieve this?
https://deluxepixel.com
My plugin is not suitable for game for two reasons (at least):
1°) It is Bluetooth Low Energy, and BLE is designed for small transfers, not for sustained communication. Bluetooth 2 or 3 with RFCOMM links would be better.
2°) it only assume a 'central' role, not the peripheral one, so it cannot be used for both ends of the communication channel.