Do the GiderosLab experimental code require any particular version? I get the error message
Uploading finished.
userdata: 0x52f8e4c0
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
stack traceback:
and I tried with several versions but the same error message.
Comments
If yes then it is really, really, REALLY an experiment and not yet expected to work correctly (but for some reason runs quite good on my old phone LG Optimus P500 Android 2.3)
We've spent this whole week designing new approach, from scratch, that would involve Native Bridges for both Android and IOS and UI libs on top of them and will post and update when something workable comes up.
About posting feedback, the well, there is a generic Gideros Labs thread:
http://www.giderosmobile.com/forum/discussion/3437/gideros-labs
And there should be created separate thread for each project, if there is one already, you will see a link in the Labs project's page to a Forum thread.
If there are no threads, you can create them (like this one) and I will then add it to the Labs page.
I will also be creating threads (if it does not exist already) when I have something announcable to tell about specific project
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Of course you can poke around the example project to see if there is something specific that causes this, but only if you want to play with it, because as I said, we are doing complete redesign from scratch which would hopefully allow us better to fix such problems
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I can wait, i think it is fine to wait for the new changes/revamp. I was looking for the Native UI on Android to be able to work complete work on a non-game app that relies on creating data.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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I really want Native UI on Android too. I am using Gideros to create business app that need many input form.
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Likes: fxone, vitalitymobile
However, hope you get this done soon
Would there be a common arching plug-in that works for Android/iOS using the same API or would it be different for each platform?
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Other widgets like button, scrollview, radio button... maybe can "simulate" in LUA language so can use in both platform..
@ar2rsawseen, please, please bring NativeUI to us as soon as posible :P
If we could embed a HTML page, we could have it with the form. Hint Hint @ar2sawseen / @Atilim
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
But basically I'm getting ready to push our own Android Bridge with UI lib, only need to work out some bugs, hopefully will do it today and could post an update to the Labs on weekend
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Bridge and UI examples and some notes are available within the download package.
Currently NativeUI supports:
Now excuse me, but I'm tired as hell and can't type no mo.....
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This is more of a business-type app and I really like the functionality in Appcelerator, but I really like the support for ad networks and IAP in Gideros and C*SDK (but don't like the lack of native controls C*SDK).
But still, would I use it for production? To take single native control element for a game, probably yes, but making full business app all from native elements, probably not yet.
What you might consider using is:
http://www.giderosmobile.com/forum/discussion/4208/widget-candy-for-gideros/p1
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
What situation are you having?
Example:
LUA
Thank you
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
Theoretically you could get without java code at all.
This one could look like this:
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My final code:
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
Does 'Native' plugin work nowadays?
What is the syntax?
I've tried to copy code from this article, it doesn't work:
Likes: vitalitymobile
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Here is quick tutorial show the android native toast
1. Create new Gideros project
2. Right-click to Plugins and check Native
3. Build to android studio and export or export from Gideros Studio the apk with keystore (Do not use debug as it may be errors like this: http://forum.giderosmobile.com/discussion/5392/android-l-lollipop-doesnt-like-gideros)
4. Enjoy
5. Or you can download project I make for you
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It seems that native UI elements work, except webview! That's good!
Likes: vitalitymobile, MoKaLux
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)