First of all thanks for a great release once again (apart for a few minor bugs).
I'd love to propose something: why don't you run a beta/RC version through subscribers next time, so that these funky bugs get solved before the official release? You might even add Gideros as part of your labs! Just when you're getting close to release, let subscribers turn Gideros upside down, solve the small few things you can solve in a week and then release.
As you should be aware, we moved to new Qt 5 version with this release. Although testing it on our available hardware did not show any major problems, it seems that for some users it may be causing bugs, that could even prevent them from using Gideros properly. Therefore we will be moving back to Qt 4 and release a new version (most probably today).
Meanwhile we continue to play with Qt 5 and will try to find solutions for the future releases.
----------------------------------------------------------------------- ""@TheOddLinguist@HubertRonald - do these rendering problems start after updating 2013.06? And do they occur only on desktop player?"" -----------------------------------------------------------------------
Yes @atilim I haven't tested this still in my iPhone, but the codes run, I can see the print(sprite:getWidth(),... so on, so on) and bugs. For while I reinstalled the previous version thanks for your time and keep improving Gideros
@atilim, important (but small) bug, maybe it can be fixed in the forthcoming bugfix release: it seems that although keys in windows are firing codes indeed, but the namings are mixed up, e.g. pressing E does not fire a keycode that equals to KeyCode.E, yet pressing R fires a keycode that equals to KeyCode.E. probably there may be other mixups, i just went this far on my qwert... keyboard: ) btw is it possible to add also TAB, BACKSPACE, ESC, SPACE to the set of keys that fire events? thanks
@keszegh it's interesting that this bug occurs. Because I've copy-pasted the keycodes. anyway I'll fix it. (@ar2rsawseen also confirmed that bug occurs on his computer).
is it possible to add also TAB, BACKSPACE, ESC, SPACE to the set of keys that fire events?
Comments
@all keep the bugs coming
I'd love to propose something: why don't you run a beta/RC version through subscribers next time, so that these funky bugs get solved before the official release? You might even add Gideros as part of your labs!
Just when you're getting close to release, let subscribers turn Gideros upside down, solve the small few things you can solve in a week and then release.
Just my 2c.
Gian
Meanwhile we continue to play with Qt 5 and will try to find solutions for the future releases.
Sorry for the trouble.
""@TheOddLinguist @HubertRonald - do these rendering problems start after updating 2013.06? And do they occur only on desktop player?""
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Yes @atilim I haven't tested this still in my iPhone, but the codes run, I can see the print(sprite:getWidth(),... so on, so on) and bugs. For while I reinstalled the previous version
thanks for your time and keep improving Gideros
[-] Liasoft
btw is it possible to add also TAB, BACKSPACE, ESC, SPACE to the set of keys that fire events?
thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
... and ENTER too....
Fragmenter - animated loop machine and IKONOMIKON - the memory game
(more thanks)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Are keyboard.ESC, TAB, SPACE, ENTER controlled actually?
Use event.realCode to obtain it.
Not sure whether it would be globally the same across Windows ver / Mac ver.
Likes: MysiaGames