if a soundchannel is playing, does it ever get stopped automatically, to allow another sound to play? anyone know this?
i.e. is there a guarantee that, provided a sound channel is available to play a sound, and that sound is looped, that the sound will never stop?
Comments
also, do paused channels count towards the max number of voices available? I can't decide what I'm seeing..
Yes.
> also, do paused channels count towards the max number of voices available?
Most probably yes. I couldn't find information about this on OpenAL's documentation.
> I can't decide what I'm seeing..
see or hear?
erm, yeah, seeing