if a soundchannel is playing, does it ever get stopped automatically, to allow another sound to play? anyone know this? i.e. is there a guarantee that, provided a sound channel is available to play a sound, and that sound is looped, that the sound will never stop?
http://esem.name/sound ♫ sound and music at ShadyLabs (Clouds of Steel, Aftermath Alvin)
> if I :setPaused(true) the channel, is it also safe from being stopped? Yes.
> also, do paused channels count towards the max number of voices available? Most probably yes. I couldn't find information about this on OpenAL's documentation.
>see or hear? erm, yeah, seeing hearing is not enough. I've been testing with paused channels and I seem to be able to hit a higher maximum if they're paused. I'll test again.. can't hear paused channels
http://esem.name/sound ♫ sound and music at ShadyLabs (Clouds of Steel, Aftermath Alvin)
Comments
also, do paused channels count towards the max number of voices available? I can't decide what I'm seeing..
Yes.
> also, do paused channels count towards the max number of voices available?
Most probably yes. I couldn't find information about this on OpenAL's documentation.
> I can't decide what I'm seeing..
see or hear?
erm, yeah, seeing