@ar2rsawseen : On some devices it stops before init (slow device) on some it stays on too long (fast device). Is there anyway for it to stay on then turn off when the main lua script starts?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
hmm, that might not be that easy and would require a cpp level plugin to listen to GAPPLICATION_START_EVENT or create your own removeSplashScreen call from lua kind of plugin. Unfortunately I'm currently totally booked and can't try it out, lots of things needs to be done
I'll put it in, make it short - it will then black screen for a little while on older slower devices then appear - My game has a slightly animated startup so they need to see it.
Ideally something will be 'built-in' at some point.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@ar2rsawseen A small bug I have on iOS with the media plug-in: our statusbar is hidden by default, and stays hidden when making a new picture. However, when selecting a picture from the user's library, the status bar is suddenly inserted again. Would it be possible to respect the statusbar's current state during the image-selection, or at least restoring it afterwards? Thanks
Ah I only have IPhone 3gs thus can't upgrade to IOS7, but it works ok on IOS6. And Ipad handles it completely different. I can simply try to set the status bar as hidden after completing the work with imagepicker
Can any of you confirm it works as expected on IOS7? (simply repalce this file)
Notification Added didOpen bool to indicate app was opened from notification to the event Fixed retrieving notification when starting app in IOS (Thanks to Troy Sandal)
Media plugin Fixed set/get pixel y working from 1 to width Fixed ImagePicker displayed status bar (IOS) Improved set pixel speed Implemented alpha blending for setPixel and drawing functions Implemented floodFill Updated Gideros example project
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Is anyone using AdColony using the latest Lab Ads lib? It just doesn't seem to work for me at all. Does it work for you?
I have no problem with the other ad systems (vungle, heyzap, amazon, etc)...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft for me it was showing in the logcat: Cant display ads because they are still downloading, and could not get them to work on one phone, but worked great on other phone. My assumption was I did not have enough free space on the first phone (it was bringing up the not enough space popup), but maybe it is unrelated.
I had that too - depending on the type of advert ("auto", etc) - plenty of room left (14GB) though. On some of them it was saying the video wasn't available. Do you think it's got something to do with the cache (not?) being loaded (and the other phone just had old data to display?)...
I tried it on 3 different devices including a kindle - all the same results.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft hmm, that starts to worries me I have tried their example app and it gives me same result on my old device (can't show, downloading ads) can't try on other phone now, but it seems the problem might be on their end
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I also tried your lib, but with the demo keys (just in case my keys were somehow invalid) for adcolony (from their demos) and it still doesn't work - it must be in your code somewhere.
Adcolony says the sdk isn't installed on my keys - so it looks like no comms to adcolony? Or the keys are somehow messed up before they get to them?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
something like it hadn't downloaded or is still downloading - but only on some of the ad types - most reported nothing. Nothing at AdColonys site either - the icon that lights up once you comms to their server (SDK installed ok) hasn't lit up.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
"video" doesn't work though - just says "still downloading"
But I wanted v4vc anyhow, so
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Setup a new id/marketid, especially for kindle - but won't display ads - it will do though with the androidid/marketid - there might be a delay from changing a setting on the adcolony website to the actual ad system getting the new settings/id.
I also noticed that the Android id was set to 'v4vc', which might explain 'video' not working.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Maybe you could add it to your notes as it will clear up possible future support questions as to why it might not be working.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yesterday I tried the media plug-in on gideros player (Win7, SDK 2014.1), but mediamanager:playVideo() didn't work in the example app (nothing happened when I clicked).
Then I tried to run it on an Android device through Eclipse (API 19), but it crashed on startup with error in device log: "File does not exist" main.lua:109.
I modified the lua code, it started, but playVideo() didn't work.
Today I tried it on a Mac (10.9.2, SDK 2014.1), it worked on iOS Simulator (through Xcode). I couldn't start on player because it didn't find the required libraries (Gideros Studio error: 'module "media" not found').
I missed something while install the plugin or ...?
Comments
https://deluxepixel.com
Unfortunately I'm currently totally booked and can't try it out, lots of things needs to be done
Ideally something will be 'built-in' at some point.
https://deluxepixel.com
will retest it.
on which IOS or device is that?
And Ipad handles it completely different.
I can simply try to set the status bar as hidden after completing the work with imagepicker
Can any of you confirm it works as expected on IOS7? (simply repalce this file)
Facebook
Fixed adding description to posted photo (Android)
Added new FB SDK (Android)
Native UI
Fixed Android rendering issue (Android Bridge)
Notification
Added didOpen bool to indicate app was opened from notification to the event
Fixed retrieving notification when starting app in IOS (Thanks to Troy Sandal)
Media plugin
Fixed set/get pixel y working from 1 to width
Fixed ImagePicker displayed status bar (IOS)
Improved set pixel speed
Implemented alpha blending for setPixel and drawing functions
Implemented floodFill
Updated Gideros example project
Likes: SinisterSoft
version 0.3
Added Initial IOS version
Added getAccessToken and getExpirationDate for 3rd party servies (Android, IOS)
http://giderosmobile.com/labs/facebook
Likes: SinisterSoft
I was starting to get worried.
https://deluxepixel.com
I have no problem with the other ad systems (vungle, heyzap, amazon, etc)...
https://deluxepixel.com
I tried it on 3 different devices including a kindle - all the same results.
https://deluxepixel.com
I have tried their example app and it gives me same result on my old device (can't show, downloading ads) can't try on other phone now, but it seems the problem might be on their end
Can you try their example apps?
https://github.com/AdColony/AdColony-Android-SDK
https://deluxepixel.com
Tested the V4VC demo - works fine.
Tested video Interstitial demo - works fine.
https://deluxepixel.com
Will retry again
Adcolony says the sdk isn't installed on my keys - so it looks like no comms to adcolony? Or the keys are somehow messed up before they get to them?
https://deluxepixel.com
Or you simply do not receive any event?
https://deluxepixel.com
if adcolony then
adcolony:showAd("v4vc")
end
Works on everything here!
"video" doesn't work though - just says "still downloading"
But I wanted v4vc anyhow, so
https://deluxepixel.com
I also noticed that the Android id was set to 'v4vc', which might explain 'video' not working.
https://deluxepixel.com
https://deluxepixel.com
https://deluxepixel.com
Yesterday I tried the media plug-in on gideros player (Win7, SDK 2014.1), but mediamanager:playVideo() didn't work in the example app (nothing happened when I clicked).
Then I tried to run it on an Android device through Eclipse (API 19), but it crashed on startup with error in device log: "File does not exist" main.lua:109.
I modified the lua code, it started, but playVideo() didn't work.
Today I tried it on a Mac (10.9.2, SDK 2014.1), it worked on iOS Simulator (through Xcode).
I couldn't start on player because it didn't find the required libraries (Gideros Studio error: 'module "media" not found').
I missed something while install the plugin or ...?
Thanks
Balazs