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The beauty of using matricies to apply transformations to objects — Gideros Forum

The beauty of using matricies to apply transformations to objects

NiicodemusNiicodemus Member
edited May 2013 in Code snippets
I took a day off to go back and write up all I had learned while working with matrices in Gideros to apply transformations such as position, rotation, scale, reflection and skew to sprites. @bowerandy, @ar2rsawseen and I had a discussion about it in another thread, but I thought I'd throw up a full explanation of how to use Matrices in this way with Gideros.

http://blog.lotech.org/2013/05/the-beauty-of-using-matricies-to-apply.html

The code is available in my github at

https://github.com/nshafer/Matrix

@ar2rsawseen integrated my changes into GiderosCodingEasy already, so there are a couple places you can get it from.

This was the foundation of the AnchorSprite class I wrote, and I'll be writing about how that works soon, too.

Thanks,
Nathan Shafer
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