I just came across
this article from
GDC 2011 and at first it made me chuckle.
But after thinking about it a little it makes me a little sad to know that a company like
Rovio can produce a game like
Angry Birds (which had achieved approx. 100 million downloads at the time) and not credit the author of the
Box2D physics engine it uses as it's core until he confronted them about it.
Even now after doing a google seaarch of the Rovio site there is still no mention of Box2D or it's author Erin Catto, which I find disgraceful.
Comments
https://play.google.com/store/apps/developer?id=My+name+is+Originality
I think companies like Rovio are trying to hide the used technologies as much as possible, for different reasons. And isn't its their right to do it?
I don't say that it is good/wise, no, it is ungrateful and ugly, and Catto could be a millionaire right now if box2d was not for free. But mentioning every author of every technology we use in credits, would be an overkill.
Frameworks work differently as most (but not all) apps developed using a framework mention the framework or show the framework logo as a splash screen. This is usually part of the license agreement for some of the bigger frameworks (such as Havok).
Maybe I'm old fashioned but if I use a library which is a core part of my app then I think it deserves a credit in the same way that artists & musicians / SFX designers should be credited (if known).
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
It is nice to be credited if someone uses your code/framework but then again if you pay for it, it should be entirely optional. Still a lot of frameworks and other controls/etc insist that you give them credit.
just my two bits...
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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