I would like to ask you if it is safe to create very big mesh, lets say twenty screens long. Will gideros render only visible triangles? Or do I have to split such a mesh into submeshes and handle display logic by myself?
I'm not sure about a mesh but I know that TileMap is optimised so that only the visible tiles are rendered, maybe you could use that instead.
I need to generate terrain that consists of a lot of different curves, so if I uderstand TileMap correctly, it is not an option, but thank you for the suggestion, Scouser.
Actually these meshes look very good for what I want to do, the only problem could be performance. Right now I am writing some tests and I am curious to see the results.
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Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Actually these meshes look very good for what I want to do, the only problem could be performance. Right now I am writing some tests and I am curious to see the results.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive