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local fn = "data/music_file_for_my_game.mp3" local fobj = io.open(fn, "r") assert(fobj ~= nil, "[SOUND] fail to open audio file " .. fn) fobj:close() myAudio = Sound.new(fn) |
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But it happen randomly, and seems very rare, and my filename is short.
On my case, this happen only on Gideros iOS player.
My filename length is about 50 chars
Thanks Atilim,
But on windows player and android player ,no problem at all.
instead of
"sound/generic_fx/sound.wav"
I had to do
"sound/sound.wav"
version 2014.02