As you can see, this is mainly a bugfix release to 2012.09.9. While developing OpenGL 2.0 branch, if some other bug are introduced with 2012.09.* line, I'll continue to release new bugfix versions.
@alexzheng I've tested a lot on iPad 4 but I couldn't crash it.
Also with the stack trace you've sent, it crashes on glClear() function. Some of our users have integrated Crittercism and we haven't seen a crash on glClear() yet.
Having SQLite on Android now as well is great and a much better storage fit for the app I'm working on. But (oh there's always a but!) can you guarantee that when Windows Phone 8 support is added (or any other platform) that you'll include sqlite support as soon as the platform is available? Reason I ask is that if you can't then it might not be worth using it if we'd have to write our additional storage routines for those platforms.
I'm confused. Is this a new release or an old release thread? (Given the release date is a few months ago.)
So I went and looked at my version and I have 2012.09.09 yet I only downloaded around a month ago. If it just got released why isn't it called 2013.xx.yy ?
@moopf You're right. If there an underlying file system, then SQLite can be ported easily.
The problem with Android is that assets are stored in an APK file. Therefore you need to copy your database file to a real file system before using it. Let me do some research on Windows Phone 8's file system to give you an exact answer.
I am sure this is a wonderful thing, and very appreciative however I was more wondering why in 2013.03.yy we are getting a release called 2012.09.10. It confused me and I thought I was reading an old thread.
Ok I read another thread, and I assume your naming convention is about separating opengl1.1 release code from opengl2. 2012 = old stuff, 2013 = new exciting stuff
Probably just the source repository branch names? And it started back in 2012.09.
@Mells you, for example, can add a method (or change it some how differently) to Object class, and this method (or other change) will appear in any class that was created used Core.class function (so basically in any class)
@moopf You're right. If there an underlying file system, then SQLite can be ported easily.
The problem with Android is that assets are stored in an APK file. Therefore you need to copy your database file to a real file system before using it. Let me do some research on Windows Phone 8's file system to give you an exact answer.
Can we have a full example project that can be used for both iOS and android platform to start from?
Comments
https://sites.google.com/site/xraystudiogame
Ultimate Games on Appstore
Ultimate Games on Google Play
https://sites.google.com/site/xraystudiogame
Also with the stack trace you've sent, it crashes on glClear() function. Some of our users have integrated Crittercism and we haven't seen a crash on glClear() yet.
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
Scale Mode: letterbox
logical dimensions: 640 * 960
oritention: any
FPS:60
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
Likes: atilim
Likes: atilim
Likes: atilim
http://www.nightspade.com
Likes: phongtt
I have to modify NewSprite:init(id)
By using " the new one" Core.class, no crashes anymore
So I went and looked at my version and I have 2012.09.09 yet I only downloaded around a month ago. If it just got released why isn't it called 2013.xx.yy ?
cheers
The problem with Android is that assets are stored in an APK file. Therefore you need to copy your database file to a real file system before using it. Let me do some research on Windows Phone 8's file system to give you an exact answer.
thank you for the latest release.
What does the following change for us, what benefits?
Ok I read another thread, and I assume your naming convention is about separating opengl1.1 release code from opengl2. 2012 = old stuff, 2013 = new exciting stuff
Probably just the source repository branch names? And it started back in 2012.09.
you, for example, can add a method (or change it some how differently) to Object class, and this method (or other change) will appear in any class that was created used Core.class function (so basically in any class)
https://sites.google.com/site/xraystudiogame
And yeah, looking forward to the OpenGL 2.0
I totally would love that one.
http://www.nightspade.com