BTW, that enableDestructor() addition above has just helped me find (yet) another memory leak where a whole scene wasn't being released by the garbage collector. Just getting a message saying when an object has finally gone can be really useful when tracking down these problems.
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BTW, that enableDestructor() addition above has just helped me find (yet) another memory leak where a whole scene wasn't being released by the garbage collector. Just getting a message saying when an object has finally gone can be really useful when tracking down these problems.
best regards
Oh, found it, http://www.giderosmobile.com/forum/discussion/2818/a-warning-about-memory-management-complacency