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Best Practices: Is it better to have one timer to handle all animations on a sprite? — Gideros Forum

Best Practices: Is it better to have one timer to handle all animations on a sprite?

arjunr24724arjunr24724 Member
edited January 2013 in Game & application design
Hi

Is there any performance issue if I use 4-5 timers on a sprite to handle different kinds of animation (like fade, move, shake) or is it better to use one timer and run the animation code conditionally?

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