Hi all,
We've released a new version, 2012.09.5:
http://www.giderosmobile.com/downloadHere's the release notes:
http://www.giderosmobile.com/DevCenter/index.php/Release_notesIt's fixes a bug occurs on 2012.09.3 and 2012.09.4. If you've submitted a game with these previous versions, please install this current version and resubmit again.
cheers ~O)
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But have been testing new levels etc and never experienced that bug.
Eh, probably will have to waste whole tomorrow on resubmitting again.
By the way, in other thread you commented that: How can you actually do that? And which value stands for what? And can the default value be to allow Ipod music to play?
You need to open AppDelegate.m and change the line
But look on the other hand, using SoloAmbient prohibits the scenario I've mentioned, but Ambient allows both scenario's. Well, it does not change anything except allowing to play other music in background, does it?
I did load sound on one variable, and if it change to another rounds, the sound might change but i still use the same var, it might got doubled when i load the rounds before.
In another game engine, they have undocumented API that support to change audio session in lua. It might be a good reason to put it.
But that change is easy enough. Then might not need, lol.
And yeah, some of the information at the API documentation in Help is sometime misleading. Yesterday i tried this
Some of the beginner might become crazy after reading the API docs.
have you added default-568@2x.png?
My apps: http://www.yummyyellow.com
Since updating to 09.5 today I keep on having the Mac player crash every few reloads with errors such as a missing TTF or .wav. Thing is they're there, so it's like the player is forgetting about them or removing them when you reload the app in the player (and Gideros only updates changed files when you do this). Re-running the player again and everything works fine, and then a few re-runs later the same thing happens again.
After continuing to use it since first posted the above it definitely seems to happen with TTF more than anything else with the player reporting it can no longer find the font file and crashing.
@Magnusviri which device and which iOS version do you have?
My apps: http://www.yummyyellow.com
My apps: http://www.yummyyellow.com
My apps: http://www.yummyyellow.com
I have an Ipod touch for entertainment, but I can't imagine dragging it around in my pocket. And I really can't understand people who does that
I guess it sounds kind of weird from app developer
Likes: plamen
Not included in the picture is the iPad3 and the iPod 4th Gen which I can use for testing but are not part of my test devices.
This image includes the HP iPaq (WinCE), iPad1 (blk) iPad2 (wht), iPhone3, iPhone4, iPhone5, Blackberry, Windows Phone (HTC) and Samsung, HP TouchPad, Kindle and Samsung Galaxy II.
Need to update and keep the iOS versions in check.
Likes: phongtt
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Mine:
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
This is the Microsoft Surface (Gen 1) got to play with it while visiting Microsoft Sydney in early 2011. The 2nd Gen Surface was amazing but what Microsoft is selling as Surface is completely different. While on a side note, also saw the Surface RT, it is not such a bad device after all, but would buy it if it was half the asking price (currently)
Plus the second image is that of the large Screen (back projector) again at Microsoft used for their employees while using kinect (this is running Dance Central)
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Likes: OZApps