I have a large image with many subimages within it that I plan on using for character animations. The issue is that the smaller subimages are not arranged in a perfect or consistant grid.
I'd like to find a way to take all of the smaller subimages, split them into separate files, then rearrange into a large texture pack again. I can imagine that the last part could be done with the Gideros Texture Packer.
So far, I'm afraid that I'm going to have to go into photoshop (or similar program) and cut and paste each subimage into a new image file of it's own.
Is there a better way to do this?
Comments
basically it's has functionality of TexturePackerPro + lots more + it's free.
Key features
- Pack Sprites - crops transparency, smart power of two
- Extract Sprites - magic extractor of those ripped sprite sheets
- Extract Tiles - cuts screen into map tiles
- Bitmap Font - create beautiful Photoshop fonts and pack them as fnt data.
- Extract SWF - flash animations into textures and xml
win and mac
http://renderhjs.net/shoebox/
www.tntengine.com
I guess I don't really need them in a perfect grid... I just need an efficient way to turn the image I have into a Gideros friendly state.
Just saying
What I've done is take the big image, used Shoebox to turn it into it's sub images, then I imported the sub images into Texture packer. From there I exported the texture pack with text file (which I didn't have before). Now I'm playing with TNT Animator studio to build my animations. I can also use the TexturePack class as you described above.
What I've done could have been a lot shorter if Texture Packer was able to split a single png file based on the transparency separating the subimages. Or maybe it can do that and I didn't know :P
Shoebox was probably the only best way