Just testing out the new version and I think there might be a problem.
The console reads:
10) near 'elseif'
error loading module 'tntvpad64' from file './tntvpad64.lua':
./tntvpad64.lua: bad header in precompiled chunk
stack traceback:
I'm on Mac if that helps
Tom
Comments
mmmm i can check when i go home on mac.
www.tntengine.com
TNT Virtual PAD 1.21 Released.
sorry but i committed an error recompiling LUA CODE. (64 bit desktop).
sorry for the inconvenience!.
;;)
Dislikes: RMTom
www.tntengine.com
Going to download now.
The download is:
tntvirtualpad_v121_FREE
But when unzipped it is:
tntvirtualpad_v120_FREE
And it has the layer error present in this version.
Sorry to keep buggin' you about it.
www.tntengine.com
yes i forgot to rename the folder v121
but i got no layer error... are you sure ? @Tom2012
www.tntengine.com
hope this time works.
www.tntengine.com
Thanks for all the time on this. A fantastic system!
One thing came up - is it possible to pause the pad when the rest of the game pauses?
I mean to disable movement of the joypad if self.scene.game = paused for example
EDIT: Please ignore - I see it is:
self.scene.vPad:stop() will do the trick!
Thanks
Tom
www.tntengine.com