Hi, how to know what is causing slow down ?
On Android the game is running well, on iOS everytime i touch the
screen the performance goes down;
The Apple review team said the app is crashing over WiFi and 3G,
but no crashes here on my device;
XPeria Play = CPU 1 GHz <> GPU Adreno 205 <> Memory 512MB
iPhone 3Gs = CPU 600 MHz <> GPU P VR SGX535 <> Memory 256MB
XCode Data: Activity Monitor
CPU - 41%
Threads - 9
Real Mem - 15
Virtual Mem - 94
CPU Time - 49.61031
Comments
download the latest gideros studio it is optimized with touch events and hence there will be not slowdown with touch
for the crash
no idea but most likely it has nothing to do with wifi or 3g plz also if you can not find the crash and you had chked with only retina or non retina ios device chk the naming convention for higher and lower resolution images in packed texture or spritesheet
Likes: KeepTrying
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
As for touch events, I've experienced nothing like that on my iDevices with Gideros. Are you using a lot of touch handlers for different sprites?
Likes: KeepTrying
Like the question regarding the number of enterframe listeners posted elsewhere, something I always try and do is have a single touch listener that covers the whole screen (and then call :stopPropegation to prevent the event from bubbling through the whole display list), I can then control which elements I want to receive "fake" touch events, by sending them myself (ie calling a "touched" method with the x,y and type parameters).
It might help
Likes: KeepTrying
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Anyway what i need to check to correct the problem;
1-File names. (auto image scaling files)
2-Ios plist file. (Maybe in IOS 6 the logic changed for icon fies)
3-In the feedback of Apple they are saying that "The application was crashed in IPAD wireless 3g bla bla bla......" So i will try to post it to only Iphone first, and read detailed information about universal applications in IOS and how to set them up in Xcode. (Icons, plist etc...)
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We found that your app crashed on iPhone 5, running iOS 6.0.1,
which is not in compliance with the App Store Review Guidelines.
Your app crashed on both Wi-Fi and cellular networks immediately after launch.
We have attached detailed crash logs to help troubleshoot this issue.
Crash Logs:
http://www.m5gt.com/Crash1.crash
http://www.m5gt.com/Crash2.crash
@atilim tested with Gideros v2012.09.02
Please send your e-mail and i'll send the project to your Lab
http://www.karnakgames.com/wp/gideros-svg-level-builder/
Likes: KeepTrying
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Thanks
@techdojo afaik they use that answer several times
http://www.karnakgames.com/wp/gideros-svg-level-builder/
Likes: KeepTrying
http://www.karnakgames.com/wp/gideros-svg-level-builder/
Likes: hgvyas123
http://www.karnakgames.com/wp/gideros-svg-level-builder/