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How would you approach a component/entity system in LUA? — Gideros Forum

How would you approach a component/entity system in LUA?

gianmichelegianmichele Member
edited November 2012 in Game & application design
I've been reading a lot about component/entity system and on paper it seems like a really good design choice. I couldn't find any example in LUA (just C++), and my experience is rather limited in this regard.

Any hint?
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Comments

  • NukesorNukesor Member
    edited April 2014
    I know this post is about 1 year old, but we just wrote a pretty neat entity component system in Lua for the love2d framework. If you are still interested, give it a look on Github: Nukesor/lovetoys
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