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sprites off screen — Gideros Forum

sprites off screen

plamenplamen Member
edited October 2012 in Game & application design
Hey guys. I need some info about sprite off-screen rendering. Is it possible to keep sprite added to stage and not rendered when isVisible(false). Removing/adding to stage alters render order and for complex scenarios as RTS game is real pain. I think the parenting concept should be independent from render stack ordering. Or i am wrong? For example gun flames, missile tails, flamethrowers should be always on top and because there is no separate render layers as in MOAI it will be better to have visual optimization separated from game construction logic. Any help on the subject?

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