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Mesh.new Mesh:setVertex Mesh:setIndex Mesh:setColor Mesh:setTextureCoordinate Mesh:setVertices Mesh:setIndices Mesh:setColors Mesh:setTextureCoordinates Mesh:setVertexBuffer Mesh:setIndexBuffer Mesh:setColorBuffer Mesh:setTextureCoordinateBuffer Mesh:clearVertexBuffer Mesh:clearIndexBuffer Mesh:clearColorBuffer Mesh:clearTextureCoordinateBuffer Mesh:resizeVertexBuffer Mesh:resizeIndexBuffer Mesh:resizeColorBuffer Mesh:resizeTextureCoordinateBuffer Mesh:setTexture Mesh:clearTexture |
Comments
Just kidding, looks great. @techdojo will be super happy
Likes: techdojo
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
www.tntengine.com
With this, we could enable slashing effect like in Fruit Ninja in better way and also mesh modification like in where's my water
http://www.nightspade.com
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
(Still hope to see something like "Mesh:setVertexShader(shader); Mesh:setFragmentShader(shader);" somewhen anyway)
Likes: hgvyas123, atilim, gorkem, OZApps, techdojo, deniz
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Take @techdojo for example Let him finish your work
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Likes: OZApps, Nascode
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
- pTransfomation: x, y, rotation, scaleX, scaleY, skewX, skewY
- pColor
- pAlpha
- options: rotationCenterX, rotationCenterY, scaleCenterX, scaleCenterY, skewCenterX, skewCenterY. Default is (0.5, 0.5) or (regionWidth/2, regionHeight/2)
Im not very good at graphics so can someone tell me what effects could i make when using this API?