Hi,
this place will be used to discuss features, "how to use", give links when
the docs will be updated.
[ 2012.09.05 Update ] Gideros 2012.8.2 is available
Release notes
- Feature: Bitmap:setTexture, Bitmap:setTextureRegion, TextureRegion:setRegion, TextureRegion:getRegion functions
- Feature: GameKit:loadScores function (thanks to Andy Bower)
- Feature: Application:getApiVersion function
- Feature: Sound:play(..., math.huge) loops forever
- Bug: addChildAt indices starts at 0 (should start at 1)
- Bug: Xperia PLAY keys doesn't work
- Bug: Event objects shouldn't store target object internally (late GC of target object)
- Bug: os.remove and os.rename doesn't transform path names
- Bug: On iOS, textures are deleted on main thread (should be deleted on rendering thread)
Comments
https://sites.google.com/site/xraystudiogame
I also find a performance boost option -mno-thumb for the older ARMv6 devices was added to the Xcode project template.
https://sites.google.com/site/xraystudiogame
Also I've done this optimization for Android.
On the other hand, I've done some tests but didn't observe any remarkable performance change.
http://stackoverflow.com/questions/8390606/is-there-a-way-to-compile-for-arm-rather-than-thumb-in-xcode-4
Xcode uses Thumb instructions by default, why previously thumb is disabled for both armv6 and armv7?
https://sites.google.com/site/xraystudiogame
I found no change in this new version.
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame