Hello, I faced the same .. bug .. (maybe it's not a bug but a feature)
	wall = Shape.new()
	local texture = Texture.new("brick.png", true, {wrap = Texture.REPEAT})
	wall:setFillStyle(Shape.TEXTURE, texture)
    wall:beginPath()
    wall:moveTo(-150,-150)
    wall:lineTo(150, -150)
    wall:lineTo(150, 150)
    wall:lineTo(-150, 150)
    wall:closePath()
    wall:endPath()
    wall:setPosition(160,160)
	stage:addChild(wall)
I would like to sprite poured wall completely, with no gaps. what I am doing wrong? thanks..
 brick.png is 20x40
results included                
                
             
        
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