Bacteria™ Arcade Edition now available on the Ouya! The press release mentions Gideros. If you have an Ouya then please +1 it, you can find it in the Sandbox area.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
'Congratulations, we approved Tropical Treasures 2 Deluxe (1.0) to be distributed on OUYA! Thank you for making it.' ...Superb! .,,upvote if you can please!
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@ar2rsawseen They have plenty of them in stock in store. Don't know why there is no stock online.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
There are too many choices in terms of such devices and it is an impulse buy, when many would have wanted to (or wanting to) it is unavailable, so the uptake is not very positive. Moreso, a Wii (not WiiU) is available for about $99.
The new buyers market is geared towards FREE and hence the sales are as would be expected. The market to look at is Windows, Microsoft is pushing hard and the uptake is going well.
...that OUYA sales (games market i mean) are not good...
Well ,I heard a lot bout OUYA not so much its market,and with so many similar devices ,it seems most of the small indie developers go toward them.I am not sure if big players even care to get in there.They make the market attractive to costumer in advertising way.
Also I heard bad things about their market quality such as, many apps that are not working are floating around.
I was planning to make my upcoming project for OUYA as well,but I am not so much encouraged now.
Error report from Ouya, maybe a possible problem with the plugin or Gideros itself?
"java.lang.NullPointerException at com.giderosmobile.android.GiderosRenderer.onDrawFrame(BacteriaOuyaActivity.java:236) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) "
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
My OUYA will hopefully arrive this week, thus will test more. Unfortunately not enough information in those lines to determine the reason, weren't there any longer error report?
And on top of that there was this to deal with also...
"Here's a quick video of Tropical Treasures 2. It's a solid match-3 puzzler that gives players next to nothing for free and asks for payment in such a way that you can easily accidentally buy the full game."
It pops up then he initiates the IAP (which it should), the 'problem' is that that people don't like it defaulting to 'pay' rather than 'cancel'. I personally don't have a problem with it though.
I've changed the way I do it to match Adrians in the hope that the update takes a while. lol.
re: the crash report. There has only been one crash report and I've not seen it actually happen myself. I would not be surprised if it was something to do with Ouya themselves rather than Gideros.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yes I call IAP on level change in this app else it dumps the player back to the titles stopping any further progress (even via resume game etc.) Only level 1 is free to play. Regards the pay/cancel requester I was wondering wether that is actually a machine side change in that if they update the firmware soon it will change to default=cancel for all apps ...or maybe it's an SDK/ODK thing - I actually don't know TBH.
Normally when I see 'java.lang.NullPointerException' in a crash/error log it always reminds me of my java days when the code attempts to access a missing .png graphic or such like.
I hope the pay requester is an ODK update and that it's selectable, I'd keep it on buy now out of principle.
It's strange it should only error on one Ouya, once - maybe it was me testing the app. It would be helpful if the Ouya system let you know it was the developers Ouya or not in the report.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Still don't get why you would initiate IAP when user did not request anything to buy. There should be an in Gideros popup to motivate users to buy, not simply buy screen, well just my two cents
I simply call IAP purchase on level-up change in game and that's it to 'Fund the Fun'... I think if you simply have a buy it now button on the title screen that could work but is not as effective as catching them mid game to pay to play some more. I'm new to IAP so am experimenting with ways to maximise IAP payout. personally I still prefer plain vanilla paid apps but that's not a possible route on OUYA.
Yes but being too intrusive can fire back (like it did in your case). What I thought was more like @bowerandy pop up class, to overlay the screen and provide an option to upgrading, explaining with more info etc, and buying dialog should ONLY pop up when user clicks something and not just on some event in the game, that could be perceived as aggressive attempt and will lead to bad player experience.
But overly in my experience, unlock full game just won't cut with in-apps, and the best way is creating the virtual economy, even a small one, take a look at Crate Smasher, you have limited attempts to play, that restore over some time or actions, but you can also buy those attempts with coins. You also earn coins during the game, thus it leads to think that you could earn those and do not have to pay anything, which leads to more intrinsic motivation to buy (which works much more better then extrinsic or aggressive like in your case)
@ar2rsawseen There is no need for an in Gideros popup. Just a call to do the IAP works as the provider does their own popup at that point.
Having an IAP appear as the game level ends to continue works much better than a buy button on the main title screen as it's more of an impulse purchase. Less for the consumer to process.
No need to change anything in Gideros for the way it works.
Unless they add an option to say which is the default button to have pre-selected (buy or cancel) - in which case I'd like to be able to default it to 'buy'.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Saying that, if Gideros change the default to Cancel then that will stop any bad feedback for MobAmuse - it's their mistake - not his.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yes I like the slower coin idea I must say hmmmmm.
Also yes it's not so much my fault as the IAP overlay is OUYA's and the aggressiveness of the IAP is much to do with the default to purchase in all games on OUYA store. Once they set it to cancel you will find this problem will mostly go away. They know it is a problem for starters.
@MobAmuse@SinisterSoft well I'm only speaking from what I perceive from your descriptions, haven't seen an ouya screen in real life and do not know the practices of other apps, so take no offense in my words
Error report from Ouya, maybe a possible problem with the plugin or Gideros itself?
"java.lang.NullPointerException at com.giderosmobile.android.GiderosRenderer.onDrawFrame(BacteriaOuyaActivity.java:236) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) "
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Likes: MobAmuse
https://deluxepixel.com
Likes: SinisterSoft, gorkem
Likes: SinisterSoft, MobAmuse
Worth supporting though just in case other similar types of console are successful. GameStick might be more popular.
Likes: MobAmuse
https://deluxepixel.com
https://deluxepixel.com
also talked with Glenn (super daddio 2) and said that OUYA sales (games market i mean) are not good...
www.tntengine.com
The new buyers market is geared towards FREE and hence the sales are as would be expected. The market to look at is Windows, Microsoft is pushing hard and the uptake is going well.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Also I heard bad things about their market quality such as, many apps that are not working are floating around.
I was planning to make my upcoming project for OUYA as well,but I am not so much encouraged now.
Compared to other platforms this is not good but went in with one totally free app and one IAP app at $2.99.
I'd say beware, some caution is required before entering the tomb of OUYA is my advice.
Likes: fxone
"java.lang.NullPointerException
at com.giderosmobile.android.GiderosRenderer.onDrawFrame(BacteriaOuyaActivity.java:236)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
"
Likes: MobAmuse
https://deluxepixel.com
Likes: MobAmuse
Cheer up
"Here's a quick video of Tropical Treasures 2. It's a solid match-3 puzzler that gives players next to nothing for free and asks for payment in such a way that you can easily accidentally buy the full game."
and this...
http://ouyaforum.com/showthread.php?4701-Tropical-Treasures-2-deluxe-game-purchasing&highlight=tropical+treasures
That said, I have already contacted Team OUYA who are releasing a fix for this soon.
I've changed the way I do it to match Adrians in the hope that the update takes a while. lol.
re: the crash report. There has only been one crash report and I've not seen it actually happen myself. I would not be surprised if it was something to do with Ouya themselves rather than Gideros.
Likes: MobAmuse
https://deluxepixel.com
It's strange it should only error on one Ouya, once - maybe it was me testing the app. It would be helpful if the Ouya system let you know it was the developers Ouya or not in the report.
Likes: MobAmuse
https://deluxepixel.com
There should be an in Gideros popup to motivate users to buy, not simply buy screen, well just my two cents
But overly in my experience, unlock full game just won't cut with in-apps, and the best way is creating the virtual economy, even a small one, take a look at Crate Smasher, you have limited attempts to play, that restore over some time or actions, but you can also buy those attempts with coins. You also earn coins during the game, thus it leads to think that you could earn those and do not have to pay anything, which leads to more intrinsic motivation to buy (which works much more better then extrinsic or aggressive like in your case)
Again just my two cents
Having an IAP appear as the game level ends to continue works much better than a buy button on the main title screen as it's more of an impulse purchase. Less for the consumer to process.
No need to change anything in Gideros for the way it works.
Unless they add an option to say which is the default button to have pre-selected (buy or cancel) - in which case I'd like to be able to default it to 'buy'.
https://deluxepixel.com
https://deluxepixel.com
Also yes it's not so much my fault as the IAP overlay is OUYA's and the aggressiveness of the IAP is much to do with the default to purchase in all games on OUYA store. Once they set it to cancel you will find this problem will mostly go away. They know it is a problem for starters.
Likes: MobAmuse
Likes: MobAmuse