I was wondering if it would be possible to add some sort of status window option for the player, something as simple as current Memory Usage/FPS/Number of Sprites Active in Memory/etc in a little window next to the Gideros Player?
I would like to be able to track things like it my app has a memory leak in the Lua code, and such before I send it to the Xcode/Eclipse stage. Nothing too fancy just a little internal readout of sorts would be handy I think.
Comments
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
On a mac if you run the player from the terminal with
"/Applications/Gideros Studio/Gideros Player.app/Contents/MacOS/Gideros Player"
or whatever, you'll get some info in the terminal window from the player like this...
cheers
evs
However I still think it's a good idea to maybe add a status bar to the player that contains the current values so they can be watched in realtime
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Here's a video of it in 'action' - if the narrator doesn't lull you off to sleep ~O)
http://notebook.kulchenko.com/zerobrane/love2d-debugging
cheers
evs
THAT I would pay for!
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@techdojo, Yes I think Gideros Studio could benefit from the player even just redirecting that log information into some kind of stats window, just some sort of look under the hood while it's executing the code would be helpful I think
Thanks for the input, I will check into using the logs and see if that helps me find the issue-can't hurt heh.
Likes: Teranth