Path finding is an algorithm, so you would use Lua to solve that than Gideros. So if you have any pathfinding code, you can translate it from C or another Lua framework and it should work.
Although a lot depends on your game, how you structure your data and how you intend to actually move your characters (this is stepping into AI territory now).
Have a read through the above links and then supply us with some more information if you need some more help.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I've recently released a Lua library which provides a nice API for pathfinding purposes. It runs basically an A-star search. Internally, it uses Binary heaps to optimize the process, and Jump Point Search. Fell free to use it!
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
http://www.policyalmanac.org/games/aStarTutorial.htm
http://en.wikipedia.org/wiki/A*_search_algorithm
http://theory.stanford.edu/~amitp/GameProgramming/
http://wiki.gamegardens.com/Path_Finding_Tutorial
http://www.raywenderlich.com/4946/introduction-to-a-pathfinding
and lastly a lua implementation
https://github.com/philnelson/A-Star-Pathfinding-For-Lua
Although a lot depends on your game, how you structure your data and how you intend to actually move your characters (this is stepping into AI territory now).
Have a read through the above links and then supply us with some more information if you need some more help.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
http://mobile.tutsplus.com/tutorials/corona/corona-sdk-game-development-path-finding/
http://developer.anscamobile.com/code/animation-along-path-flash
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
cheers
evs
Likes: avo, Astirian
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
I've recently released a Lua library which provides a nice API for pathfinding purposes.
It runs basically an A-star search.
Internally, it uses Binary heaps to optimize the process, and Jump Point Search.
Fell free to use it!
Link: http://yonaba.github.com/Jumper
Github: http://github.com/Yonaba/Jumper
Likes: pie
https://github.com/philnelson/A-Star-Pathfinding-For-Lua
Had a memory leak issue with the merged one-file version of Jumper.
Niclas
Likes: Astirian