One of our main aims with Gideros Studio IDE is to make this wonderful piece of mobile development environment easy to use and administer. Through this vision, we created a simple, easy-to-understand interface you can use while programming with our SDK. This forum is dedicated to user experience topics and issues of Gideros Studio and Gideros API, and we'd love to hear feedbacks and bug reports like:
- Unexpected and inconsistent UI behaviour
- Ideas for better looking, better acting interface
- Phrases that may lead to misunderstanding (within IDE and SDK)
- User elements non-conforming to human-computer guidelines (e.g Windows or Mac OS X)
Thanks for your support!
Comments
What do you think?
I am already used to a screen management that is rather manual, this method has served a lot of people really well for scene management:
http://rauberlabs.blogspot.com/2011/07/director-class-13.html
Can something like that be implemented using gideros? This is not part of the IDE though, it is more part of the API
It's possible to implement a similar system to Director Class using Gideros. Maybe this class will be a part of example codes.
1. Editing, the editor though great as it does completion, etc is quite limiting when it comes to editing. As is, being used to Windows, I felt quite handicapped with a Mac, unable to use Page Up and Page Down, etc. with the GiderOS studio editor, that is further accentuated by being unable to even use the Alt + Arrow Keys (⌥ + Up/Down/Left/Right)
2. The Console at the bottom of the window can be selected but not cleared, this is distracting as I am used to clearing this prior to each run.
3. Preview *might* not be such an important feature as files are, so if the preview pane can be removed, that would be fine too, however if the functionality to display certain type of files or grouping the files by type in an expandable hierarchical list would make it easier to see when the number of files are quite large.
I guess as GiderOS is new, there will be a few issues, that does not put a dampener on the functionality offered, so looking forward to the future releases with these fixes and more.
cheers,
?:)
http://howto.oz-apps.com
http://reviewme.oz-apps.com
@ozapps, @whatsin4me
About console: This was a readonly console and will be read-write in the next release, so you can either do a Ctrl-A and press del, or Right Click -> Clear
Preview: Not sure here, especially if you have lots of image files and want to see if an image is really the one you need, you use this pane. It'll be beneficial when your application has lots of images.
"You can't open the application Gideros Studio.app because it is not supported on the type of Mac."
It should be pointed out that Gideros Studio for Mac only runs on Mac OS X 64 bit versions. Currently we do not support 32 bit Macs, and yours look like a that kind.
Sorry for that, but that's a limitation with the Qt version we use at the moment. I'll be updating the docs on web page to reflect this issue.
We've remapped the keys related to navigation on Mac OS X version of Gideros Studio. Here are the new keybindings:
command + left: start of line
command + right: end of line
command + up: beginning of document
command + down: end of document
command + backspace: delete line to the left
option + left: move to next word on the left (case insensitive)
option + right: move to next word on the right (case insensitive)
option + backspace: delete word to left
control + left: move to next word on the left (case sensitive)
control + right: move to next word on the right (case sensitive)
control + up: page up
control + down: page down
control + backspace: delete word to left (same with option + backspace)
These keybindings are very similar to TextMate, TextEdit, Xcode etc. and they will be available with the next version of Gideros Studio.
scaling bug (touch now works in landscape @2x mode), Font and Packed
images work in @2x scale mode, Export assets only works great.
“Export assets only”
I haven't tested movieClip, Tweening, and Android, as soon as I get multi-touch
working I'll fully test Android.
Thanks guys for all the fixes and new features with this new beta.
Also, when I just installed the SDK, I at first could not understand at all why I cannot play my app because the "play" button was disabled because the player was not started.
Please consider having only the "play" button that starts the player if needed.
There'll be a fix for that soon as it's not easily distinguishable the first time, and may stop people using the IDE in case they cannot figure out how to start the player.
1. The export option for Mac and Windows is quite a straightforward process, but will be "considered" for the next release at least for one platform. Please let us know if you have some specific requests here (you can provide "must have" / "nice to have" like statements).
2. Lua compiler is currently on our SVN, but had to focus on more important things for 2011.9, so commented this out. This will be ready for the next release also, due 2-3 months.
Thanks for the tips.