I accidentally learned an interesting method of creating a game like Minecraft
For optimization, the game does not draw each individual cube, but combines blocks of cubes (chunks) 16 * 16 * 16 cubes into separate 3D models.
So when you add a new cube to the world, you don't add a new 3D model, you just move the chunk's polygons.
I hope that the Google translator correctly translated my opinion.
MY QUESTION - is it possible to use such technology in GIDEROS? Is it possible to move individual polygons and combine them into 3d objects?
I saw the following technique in this guide: