Hey, all. I'm see an issue with a game exported to HTML5. The first time it's accessed with any browser instance, the "loading application" progress takes a few seconds, presumably as it's downloading the *.gidz file. If I refresh the page in the browser, or come back to it later, the "loading application" is done almost instantly, presumably because it's cached from the first time, which is good.
But if I make updates to the game, export, upload and refresh the page, I still see the old version. Even if I bypass the cache (for example by holding down Ctrl and clicking the refresh button in Chrome), the new version isn't loaded. That makes me suspect it's not a question of what the browser caches, but what Gideros stores for re-use.
Is this a matter of Gideros code storing the application data in the client-side database and not checking for a newer date or changed version? Or is there something I can do in the project or export to make sure existing users get the latest version of the application when they load the page?
One workaround would be to upload to a different folder with each update, and have the main page for the game redirect to the folder with the latest version, but would that prevent the saved data in the Documents folder (i.e. game progress) from carrying over to the new version, if the game was loaded from a different URL? Or is the Documents folder the same as long as the project name is the same, regardless of the full URL from which the application was loaded?