I've been working on a 2D/3D hybrid game, and ran into an issue with the 3D animation that effects my app as well as the 3D-Anim sample application. If I do a full export to Android, it just crashes. If I export as a player and run there, I get this error:
GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather "
ERROR: 0:19: 'sampler2DShadow' : Reserved word.
ERROR: 0:19: 'sampler2DShadow' : Syntax error: syntax error
INTERNAL ERROR: no main() function!
ERROR: 2 compilation errors. No code generated.
3dbase/3DLighting.lua:74: in function 'getShader'
3dbase/3DLighting.lua:109: in function 'setSpriteMode'
3dbase/3DShapes.lua:32: in function 'updateMode'
main.lua:23: in main chunk
This only seems to happen for apps that don't use animated 3D meshes. I've tried with version 2020.5.1, but not yet with 2020.7.