Hi guys,
I have been looking for a 3D scene builder that could be used to design game levels for Gideros, but couldn't find something that fulfill my needs. Blender is far too complex to use, Asset Forge (by KenneyNL) is nice but don't allow naming/tagging objects, so I decided to have a go to writing my own scene editor, in Gideros.
It is very early days, but it is already capable of showing an asset library and position models in 3D space with ease. It lacks almost everything else: opening/saving projects, rotationg and scaling objects, adjusting properties, etc. but I think I am on the right track.
Here is a screenshot, using assets from KayKit on itch.io.
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Is it aimed at VR or any 3d games?
I could build basic levels using Tiled but R3D failed me (character movements keep sliding, camera follow, shadows, ...). R3D is quite hard to use for a game!
EDIT: hgy29 you can turn it into a separate tool and sell it. For example I would love to see an app that shows all my 3d models at once, like a pictures viewer, and yours is apparently doing just that and more.
Gideros is AWESOME
Making it physics aware is a stretch goal.
About asset library, I currently only support glb files, but I hope to handle .obj and .fbx (with fbx-conv) too
Fragmenter - animated loop machine and IKONOMIKON - the memory game
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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If this could handle a smart support for voxels it might be super cool: I don't know anything about 3d, but building 3d voxel models is super easy with magicavoxel (and it is open source too).
https://ephtracy.github.io/
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That's why I think it is not widely supported, but it is good to have it in Gideros
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Thank you @hgy29 I am clapping hands now but there is no emoji for that Does this mean that an obj and the same obj made with voxels are almost the same weight to handle for gideros?
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- added support for .vox files
- added support for fbx files on windows (needs the fbxconv-win32.exe)
- added support for textures files
- exported assets are now compressed
Next thing on my list: supporting either unity or ue assets files
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Below is a screenshot of a assets from Synty Studio intially in unity package format:
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