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Best practice to use imgui in app: local stuff or inside a Sprite? — Gideros Forum

Best practice to use imgui in app: local stuff or inside a Sprite?

Hi, the question is in the title:
I was used to use scenemanager so that everything on screen was bound to a sprite on stage: I could access everything anytime almost without using global stuff and I could get rid of it all together, but I was wondering if a local functions approach like the one in imgui tablesDemo might be suggested.

What do you think? :)
Thank you

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