so i'd like to add multiple effects stacked on each other on my sprite hierarchy. i can add one shader, render it to a texture, display it, add another shader on that and render it to a texture etc. but this is really slow if the bitmap i work with is full-screen (which it is). is there a better way?
thanks
Comments
In my last attempts I could apply multple shaders to one sprite by multiplying the shaders in the result call.
I don't have the code right now but that was something like:
Fragmenter - animated loop machine and IKONOMIKON - the memory game
in my app i have 7 fx's and maybe more in the future which should be applied in any combination (even more than 2 of them) so there are too many combinations to hard-code them.
Fragmenter - animated loop machine and IKONOMIKON - the memory game