meshes can have multiple textures (to use them in custom shaders): Mesh:setTexture(texture,slot)
on the other hand in the wiki this is not the case for Bitmaps: Bitmap:setTexture(texture)
maybe the wiki is wrong? if not, can this feature be added to bitmaps too?
Likes: MoKaLux, vitalitymobile
Fragmenter - animated loop machine and IKONOMIKON - the memory game