I am progressing quite well on porting Gideros to Oculus Quest 2.
Here is the result so far:
I decided to embed a VR room for the player purpose, which disappears when the lua application goes full VR mode (it can stay in if the app wants so too).
The video doesn't really show how it feels though, it is a really immersive experience, and Gideros runs quite well on it.
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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https://deluxepixel.com
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- number sprites that can be submitted to the Gpu per frame (either outscreen or degenerate, so that they don’t stress the gpu). That would test the cpu power.
- Number of triangles (still degenerate) the gpu can handle, by issuing big meshes. That would test vertex shading.
- Number of pixels that can be drawn in a single frame, but the simplest fragment shader. Again that is to test gpu efficiency
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