Hi guys, first of all I know Gideros is a great IDE, maybe the best one for me, but I want to ask this somehow: Is it possible to use Löve2D inside the Gideros Mobile IDE? Thanks in advance Greetings Dethiel (Alex)
If you are a beginner, then I would recommend using Gideros instead of Love2D. The reasons are as follows: - availability of a development environment and additional tools; - player for running and debugging games on desktop and mobile platforms (no assembly required); - many features / architecture solutions already exist. Here, in a little more detail: on the game engine, you first create the game engine (architecture, class hierarchy, resource managers, etc.), and then fill the game with content. There is a lot to write in the Love2D engine from scratch; in Gideros, a part has already been done. It is obtained at a higher level of abstraction from the technical parts of game development.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Thanks for your comments. @E1e5en: Then i thought the wrong thing. I thought Love2D is easier because of it's code, I watched some tutorials for Love2D too, good to know that.
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Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Edit: I think I stay by Gideros then. Löve2D is only optional for me as library. Gideros is complete and has everything
Likes: MoKaLux, E1e5en
EDIT: funny I posted this a couple of days ago https://forum.gideros.rocks/discussion/8454/love2d-similitude#latest
Likes: SinisterSoft, E1e5en
- availability of a development environment and additional tools;
- player for running and debugging games on desktop and mobile platforms (no assembly required);
- many features / architecture solutions already exist. Here, in a little more detail: on the game engine, you first create the game engine (architecture, class hierarchy, resource managers, etc.), and then fill the game with content. There is a lot to write in the Love2D engine from scratch; in Gideros, a part has already been done. It is obtained at a higher level of abstraction from the technical parts of game development.
Good luck with your development!
Likes: MoKaLux
Likes: E1e5en
https://deluxepixel.com
https://deluxepixel.com
@E1e5en: Then i thought the wrong thing. I thought Love2D is easier because of it's code, I watched some tutorials for Love2D too, good to know that.
I'll let you know when I've done something
Likes: E1e5en
Likes: E1e5en, SinisterSoft