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Libs/Rube.lua:55: module 'liquidfun' not found: no field package.preload['liquidfun'] no file './liquidfun.lua' no file './liquidfun/init.lua' no file './_LuaPlugins_/liquidfun.lua' no file './_LuaPlugins_/liquidfun/init.lua' no file '/usr/local/share/lua/5.1/liquidfun.lua' no file '/usr/local/share/lua/5.1/liquidfun/init.lua' no file '/usr/local/lib/lua/5.1/liquidfun.lua' no file '/usr/local/lib/lua/5.1/liquidfun/init.lua' no file './liquidfun.so' no file '/usr/local/lib/lua/5.1/liquidfun.so' no file '/usr/local/lib/lua/5.1/loadall.so'
Likes: SinisterSoft, oleg, vitalitymobile
Welcome back btw!
Likes: MoKaLux, totebo
Yeah, that's what I thought. For some reason the require doesn't work, but only when testing in the player. When exporting as HTML5 everything works as it should and the game starts fine.
This is an old codebase, so I'm just trying to run the game locally, without any code changes (for now).
I should add that I'm testing on the latest version of Gideros.
Likes: MoKaLux, totebo
мій блог по гідерос https://simartinfo.blogspot.com
Likes: oleg, totebo
Edit: Now this IS strange. I get the same issue with this setup:
- Vanilla Gideros 2021.2 on macOS Big Sur
- An empty project with one line of code in it to require "liquidfun" (uploaded here, couldn't attach it to this message for some reason).
There must be something I'm doing wrong?
Anyways, you can print all available plugins and check if it exists:
Likes: totebo, oleg
I actually tried all sorts of variations, no luck!
Handy! This is what it spits back. Remember, this is a vanilla project only with Liquidfun added as a plugin (see above).
Or according to this: https://github.com/gideros/gideros/blob/d109048583a8e43fa295ef739c53523f989df187/plugins/liquidfun/source/common/liquidfunbinder.cpp#L87
you can try
Maybe @hgy29 can tell us something)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: oleg, Makoren
On further look, the Dylib are there but the entry point is wrongly named. And liquidfun is not the only plug-in affected, others are microphone, gsfxr, harfbuzz, ogg, and threads.
The problem is certainly a bad definition in the binding file, I fix that
Likes: totebo, SinisterSoft, MoKaLux
Hey @hgy29, did you have a chance to look at this? In the meantime, is there a temporary fix I could do myself to be able to test locally?
now need to wait a little bit for the next release
Likes: MoKaLux, SinisterSoft, totebo