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Issue with ios and .wav sounds (HTML5 export) — Gideros Forum

Issue with ios and .wav sounds (HTML5 export)

I exported one of my project in html5. Everything seems ok BUT on ios, no sounds are played on iphone.
All sounds are .wav played on mouseEvent or so.

Here is a peace of code I quickly made to reproduce the issue :smile:
function playSound (target, event)
if target:hitTestPoint(event.x, event.y) then
local mySound = Sound.new("pop.wav")
local uiSfxChannel = mySound:play()		
local playBtn = Bitmap.new(Texture.new("btn.png"))
playBtn:setPosition(40, 40)
playBtn:addEventListener(Event.MOUSE_DOWN, playSound, playBtn)
The export is visible here :

It work fine on desktop computer. On android phones. But no sound on my (quite old iphone 6). If someone can test and tell me if it works on recent iphone. I also appreciated any idea for a solution

take care !
My meditation plan :
SinisterSoft: “ I don't create classes that much - classes are good for making things simpler but imho for frame rate they are also death by a thousand cuts.”
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