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Windows Player Crashes, how can I debug why? — Gideros Forum

Windows Player Crashes, how can I debug why?

Recently (since before the latest release, and I didn't upgrade anything) the player started crashing. It's definitely related to changes I made on my end. I can't find a patter, it can be anytime while playing. The workaround is easy, just restart the player and upload again. But it's still a bit disrupting the test flow.

My game is growing in number of files and graphical assets, and maybe I don't properly clean up something? I also implemented some path finding which creates thousands of objects every turn. I basically don't worry about garbage collection.

Any pointers to how I go about debugging what makes it crash?


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