I have a shader which seems to crash my mac export without any error message. it works with no problems on windows. is there any common rule of using shaders on mac one has to keep in mind (like there are some specifics for android)? btw it does not immediately crash, just after a while, it's a bit random (as incidentally is one parameter of the shader).
thanks
i can share the shader as well, but currently i'm not yet sure if all my 'special fx' shaders have this issue or only one of them.
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(although i'm now into mac, and my issue is more serious than 'different', as it crashes on mac)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Sorry I didn't answer your question, that was just an info
Likes: MoKaLux
i tried to convert the code so that kodelife accepts it but even when it threw no errors, nothing was visible.
edit: i've managed to change the code so that it works in kodelife, i have yet to test it on someone's mac.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
on the other hand i could not test my shader on kodelife as version 120 is accepted on windows but not on mac and that's the version which accepts code that is most similar to what gideros accepts.
Fragmenter - animated loop machine and IKONOMIKON - the memory game